Labyrinth of the Spirit: Tarot Cards
Tarot Cards
For every quest you start on the Labyrinth mode, you'll get to select 1 card among 3 Tarot cards.
The cards will be in the right position or if inverted, they'll have opposite effects. You can invert all 3 cards for 20 mentality.
Once you select a Tarot card you'll get that effect for the next battle.
All chosen cards will accompany through your journey until you complete it or you escape, so you won't be able to choose the same card twice.
You'll need to chose carefully, therefore here's a list with all Tarot Cards with their effects.
The Fool | The Magician | The High Priestess | The Empress | The Emperor | The Hierophant | The Lovers | The Chariot |
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When only one team member is alive
Critical Damage Dealt x 2 |
Damage dealt to
Tactical + 30% |
Damage dealt to
'Vampires' + 50% |
Damage dealt to
'Pillar Men' + 50% |
Cooldown Reduction
Speed + 30% |
Damage dealt to
'Stand Users' + 50% |
Damage dealt to
Unity + 30% |
Movement Speed
+ 30% |
Strength | The Hermit | Wheel of Fortune | Justice | The Hanged Man | Death | Temperance | The Devil |
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ATK + 50% | Damage dealt to
Courage + 30% |
Critical rate x 2 | Damage dealt to
Fighting Spirit + 30% |
Damage received from
Solitary + 30% [Demerit] |
Receive 1% of MAX HP
damage every second [Demerit] |
Damage dealt to
'Hamon Users' + 50% |
Skill Performance - 50%
[Demerit] |
The Tower | The Star | The Moon | The Sun | Judgement | The World | ||
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||
DEF - 50%
[Demerit] |
Every second, recover 500 HP | In DoDoDo, damage dealt - 80%
[Demerit] |
Healing + 50% | Damage dealt + 50% | SP Skill Performance + 50% |