Labyrinth of the Spirit: Tarot Cards

From Diamond Records Wiki
Jump to navigation Jump to search

Tarot Cards

For every quest you start on the Labyrinth mode, you'll get to select 1 card among 3 Tarot cards.

The cards will be in the right position or if inverted, they'll have opposite effects. You can invert all 3 cards for 20 mentality.

Once you select a Tarot card you'll get that effect for the next battle.

All chosen cards will accompany through your journey until you complete it or you escape, so you won't be able to choose the same card twice.

You'll need to chose carefully, therefore here's a list with all Tarot Cards with their effects.

Correct Position Tarot Cards
The Fool The Magician The High Priestess The Empress The Emperor The Hierophant The Lovers The Chariot
Tarot TheFool.png Tarot TheMagician.png Tarot TheHighPriestess.png Tarot TheEmpress.png Tarot TheEmperor.png Tarot TheHierophant.png Tarot TheLovers.png Tarot TheChariot.png
When only one team member is alive

Critical Damage Dealt x 2

Damage dealt to

Tactical + 30%

Damage dealt to

'Vampires' + 50%

Damage dealt to

'Pillar Men' + 50%

Cooldown Reduction

Speed + 30%

Damage dealt to

'Stand Users' + 50%

Damage dealt to

Unity + 30%

Movement Speed

+ 30%

Strength The Hermit Wheel of Fortune Justice The Hanged Man Death Temperance The Devil
Tarot Strength.png Tarot TheHermit.png Tarot WheelofFortune.png Tarot Justice.png Tarot TheHangedMan.png Tarot Death.png Tarot Temperance.png Tarot TheDevil.png
ATK + 50% Damage dealt to

Courage + 30%

Critical rate x 2 Damage dealt to

Fighting Spirit + 30%

Damage received from

Solitary + 30%

[Demerit]

Receive 1% of MAX HP

damage every second

[Demerit]

Damage dealt to

'Hamon Users' + 50%

Skill Performance - 50%

[Demerit]

The Tower The Star The Moon The Sun Judgement The World
Tarot TheTower.png Tarot TheStar.png Tarot TheMoon.png Tarot TheSun.png Tarot Judgement.png Tarot TheWorld.png
DEF - 50%

[Demerit]

Every second, recover 500 HP In DoDoDo, damage dealt - 80%

[Demerit]

Healing + 50% Damage dealt + 50% SP Skill Performance + 50%