Tactical Battle

Info about the new Battle Mode: Tactical Battle.

= Battle Terms =

This is a explanation of some terms that will be used during Battle:

Coolturn
Abbreviated as CT.

The number of turns you have to wait before the Skill can be used.

Reserve
A reserve Statue. The reserve Statue changes with the Statue who's turn is now.

The Statue who enters the reserve and whose model isn't on the field is called a 'Reserve Member'.

Chain
Depending on the Statue's Speed and Skill's Weight, it's possible that you and your ally start a succession of actions.

When the conditions are fulfilled, the next actions' efficacy will be magnified, such as the Damage or the Recovery being increased.

That state is called 'Chain'.

Overkill
If you manage to finish the last Area in Reversal Mode, the remaining Reversal Mode turns will be continued as Attack Actions until they are consumed.

That state is called 'Overkill'.

Damage Rank
Abbreviated as DR.

The Skills' degree of efficacy.

If you increase the Damage Rank, the Skill's efficacy will be rised.

If you add Minds which have effects that increase the Damage Rank, effects such as dealing damage to enemies and increasing the healing is possible.

Skill Level
Abbreviated as SL.

The Skills' degree of speed use.

If you increase the Skill Level, the speed for using it again will increase.

You can increase the Skill Level on the Tree of the Statue.

= Battle Screen Explanation =

① Normal Attack Button
By pressing this button, the Statue will do a normal attack.

Skill
When a Skill button is pushed, various special techniques are activated for each character.

By pressing the Skill button, you can check the next action after using the Skill.

For the specifics of the Skill Button, check the 'Skill Button Explanation' section down below.

② Skill Button
Pressing this button activates a characteristic Skill for each character.

③ Mind Skill Button
By equipping a Skill Mind, additional Skill buttons will appear in this part.

Press it to activate your Mind Skill.

④ SP Skill Button
Pressing this button activates a characteristic SP Skill for each character.

⑤ Mind SP Skill Button
By equipping a SP Skill Mind, additional SP Skill buttons will appear in this part.

Press it to activate your Mind SP Skill.

⑥ Deadly SP Skill Button
Pressing this button activates a characteristic Deadly SP Skill for each character.

⑦ Assist Skill Button
Pressing this button activates the Assist Skill of the Assists character on the team.

⑧ Reversal Gauge
The Reversal Gauge will rise as you attack enemies and receive damage.

When the Gauge is full, you will activate 'Reversal Mode' is you press the button.

The number of turns of 'Reversal Mode' will be displayed.

⑨ Team Members Status
You can check the current status of the team members.

The HP bar and status change icons for each member are displayed.

⑩ Reserve Member
The member on Reserve that's currently not in battle.

⑪ Reserve Button
By pressing this button, you can replace the member of the turn with the Reserve Member.

⑫ Enemies' Type, HP Bar & Target
You can check the current number, Battle Type and current HP of the enemies on the Area.

The icon letter on them is used to distinguish them individually.

The Target Mark indicated the enemy who will be attacked on the turn.

You can change the Target by tapping on the enemy icon or the enemy himself.

⑬ Attack Order
The attacks are carried out in order from the right.

⑭ Attack Omen
Pay attention when a 'ドドド' effect appears on the enemy.

If the turn of an enemy with a !! comes, he'll deal various types of special attacks, such as powerful technique​s that bring 1 member to 0 HP or sealings (that seals you from carrying out an Action).

The number displayed on the enemy icon is the number of turns until !! comes.

Skill Button Explanation
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= Action's Category =

= Skill Icon's Category =

= Member Change =

= Auto Mode =

= Reversal Mode =

= Unique Skills =

= Characteristic Ability Effects =

= State Change by Skills =